今天 Sublime HQ 正式发布了 Sublime Text 3.2 版本，距离上个重要版本(Sublime Text 3.1)更新已过去了将近一年的时间。
△Sublime Text 3.2
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Deep learning has revolutionized many machine learning tasks in recent years, ranging from image classification and video processing to speech recognition and natural language understanding. The data in these tasks are typically represented in the Euclidean space. However, there is an increasing number of applications where data are generated from non-Euclidean domains and are represented as graphs with complex relationships and interdependency between objects. The complexity of graph data has imposed significant challenges on existing machine learning algorithms. Recently, many studies on extending deep learning approaches for graph data have emerged. In this survey, we provide a comprehensive overview of graph neural networks (GNNs) in data mining and machine learning fields. We propose a new taxonomy to divide the state-of-the-art graph neural networks into different categories. With a focus on graph convolutional networks, we review alternative architectures that have recently been developed; these learning paradigms include graph attention networks, graph autoencoders, graph generative networks, and graph spatial-temporal networks. We further discuss the applications of graph neural networks across various domains and summarize the open source codes and benchmarks of the existing algorithms on different learning tasks. Finally, we propose potential research directions in this fast-growing field.
We develop a system for modeling hand-object interactions in 3D from RGB images that show a hand which is holding a novel object from a known category. We design a Convolutional Neural Network (CNN) for Hand-held Object Pose and Shape estimation called HOPS-Net and utilize prior work to estimate the hand pose and configuration. We leverage the insight that information about the hand facilitates object pose and shape estimation by incorporating the hand into both training and inference of the object pose and shape as well as the refinement of the estimated pose. The network is trained on a large synthetic dataset of objects in interaction with a human hand. To bridge the gap between real and synthetic images, we employ an image-to-image translation model (Augmented CycleGAN) that generates realistically textured objects given a synthetic rendering. This provides a scalable way of generating annotated data for training HOPS-Net. Our quantitative experiments show that even noisy hand parameters significantly help object pose and shape estimation. The qualitative experiments show results of pose and shape estimation of objects held by a hand "in the wild".
Graph deep learning models, such as graph convolutional networks (GCN) achieve remarkable performance for tasks on graph data. Similar to other types of deep models, graph deep learning models often suffer from adversarial attacks. However, compared with non-graph data, the discrete features, graph connections and different definitions of imperceptible perturbations bring unique challenges and opportunities for the adversarial attacks and defences for graph data. In this paper, we propose both attack and defence techniques. For attack, we show that the discrete feature problem could easily be resolved by introducing integrated gradients which could accurately reflect the effect of perturbing certain features or edges while still benefiting from the parallel computations. For defence, we propose to partially learn the adjacency matrix to integrate the information of distant nodes so that the prediction of a certain target is supported by more global graph information rather than just few neighbour nodes. This, therefore, makes the attacks harder since one need to perturb more features/edges to make the attacks succeed. Our experiments on a number of datasets show the effectiveness of the proposed methods.
This paper studies the problems of vehicle make & model classification. Some of the main challenges are reaching high classification accuracy and reducing the annotation time of the images. To address these problems, we have created a fine-grained database using online vehicle marketplaces of Turkey. A pipeline is proposed to combine an SSD (Single Shot Multibox Detector) model with a CNN (Convolutional Neural Network) model to train on the database. In the pipeline, we first detect the vehicles by following an algorithm which reduces the time for annotation. Then, we feed them into the CNN model. It is reached approximately 4% better classification accuracy result than using a conventional CNN model. Next, we propose to use the detected vehicles as ground truth bounding box (GTBB) of the images and feed them into an SSD model in another pipeline. At this stage, it is reached reasonable classification accuracy result without using perfectly shaped GTBB. Lastly, an application is implemented in a use case by using our proposed pipelines. It detects the unauthorized vehicles by comparing their license plate numbers and make & models. It is assumed that license plates are readable.