Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically immersive technologies, remains underexplored. We investigated the impact of the story viewpoint (from the audience's perspective) and navigation (when progressing through the story) on spatial immersion and understanding. First, we collected web-based 3D stories and elicited design considerations from three VR developers. We then adapted four selected web-based stories to an immersive format. Finally, we conducted a user study (N=24) to examine egocentric and exocentric viewpoints, active and passive navigation, and the combinations they form. Our results indicated significantly higher preferences for egocentric+active (higher agency and engagement) and exocentric+passive (higher focus on content). We also found a marginal significance of viewpoints on story understanding and a strong significance of navigation on spatial immersion.
翻译:视觉叙事通过结合视觉元素与叙述内容来传达关键见解。尽管基于网络的视觉叙事已较为成熟,但利用下一代数字技术(特别是沉浸式技术)进行视觉叙事的研究仍显不足。本研究探讨了故事视角(从观众角度出发)与导航方式(在推进故事进程时)对空间沉浸感与理解力的影响。首先,我们收集了基于网络的三维故事,并从三位虚拟现实开发者处获取了设计考量。随后,我们将四个选定的网络故事改编为沉浸式格式。最后,我们开展了一项用户研究(N=24),以检验自我中心视角与外部视角、主动导航与被动导航及其组合效果。研究结果显示,参与者对自我中心视角+主动导航(更高自主性与参与度)和外部视角+被动导航(更专注于内容)表现出显著更高的偏好。同时,我们发现视角对故事理解力存在边缘显著性影响,而导航方式对空间沉浸感具有强烈显著性影响。