The rapid developments of Artificial Intelligence in the last decade are influencing Aerospace Engineering to a great extent and research in this context is proliferating. We share our observations on the recent developments in the area of Spacecraft Guidance Dynamics and Control, giving selected examples on success stories that have been motivated by mission designs. Our focus is on evolutionary optimisation, tree searches and machine learning, including deep learning and reinforcement learning as the key technologies and drivers for current and future research in the field. From a high-level perspective, we survey various scenarios for which these approaches have been successfully applied or are under strong scientific investigation. Whenever possible, we highlight the relations and synergies that can be obtained by combining different techniques and projects towards future domains for which newly emerging artificial intelligence techniques are expected to become game changers.
The state-of-the-art performance of deep learning algorithms has led to a considerable increase in the utilization of machine learning in security-sensitive and critical applications. However, it has recently been shown that a small and carefully crafted perturbation in the input space can completely fool a deep model. In this study, we explore the extent to which face recognition systems are vulnerable to geometrically-perturbed adversarial faces. We propose a fast landmark manipulation method for generating adversarial faces, which is approximately 200 times faster than the previous geometric attacks and obtains 99.86% success rate on the state-of-the-art face recognition models. To further force the generated samples to be natural, we introduce a second attack constrained on the semantic structure of the face which has the half speed of the first attack with the success rate of 99.96%. Both attacks are extremely robust against the state-of-the-art defense methods with the success rate of equal or greater than 53.59%.
Distributional reinforcement learning (distributional RL) has seen empirical success in complex Markov Decision Processes (MDPs) in the setting of nonlinear function approximation. However, there are many different ways in which one can leverage the distributional approach to reinforcement learning. In this paper, we propose GAN Q-learning, a novel distributional RL method based on generative adversarial networks (GANs) and analyze its performance in simple tabular environments, as well as OpenAI Gym. We empirically show that our algorithm leverages the flexibility and blackbox approach of deep learning models while providing a viable alternative to traditional methods.