Computing geodesic distances on 3D surfaces is fundamental to many tasks in 3D vision and geometry processing, with deep connections to tasks such as shape correspondence. Recent learning-based methods achieve strong performance but rely on large 3D backbones, leading to high memory usage and latency, which limit their use in interactive or resource-constrained settings. We introduce LiteGE, a lightweight approach that constructs compact, category-aware shape descriptors by applying PCA to unsigned distance field (UDFs) samples at informative voxels. This descriptor is efficient to compute and removes the need for high-capacity networks. LiteGE remains robust on sparse point clouds, supporting inputs with as few as 300 points, where prior methods fail. Extensive experiments show that LiteGE reduces memory usage and inference time by up to 300$\times$ compared to existing neural approaches. In addition, by exploiting the intrinsic relationship between geodesic distance and shape correspondence, LiteGE enables fast and accurate shape matching. Our method achieves up to 1000$\times$ speedup over state-of-the-art mesh-based approaches while maintaining comparable accuracy on non-isometric shape pairs, including evaluations on point-cloud inputs.
翻译:三维表面上的测地线距离计算是三维视觉与几何处理中诸多任务的基础,与形状对应等任务存在深刻关联。近期基于学习的方法虽取得优异性能,但依赖大型三维主干网络,导致高内存占用与延迟,限制了其在交互式或资源受限场景中的应用。本文提出LiteGE,一种轻量级方法,通过在信息体素处对无符号距离场样本应用主成分分析,构建紧凑的类别感知形状描述符。该描述符计算高效,且无需高容量网络支持。LiteGE在稀疏点云上仍保持鲁棒性,可支持低至300个点的输入,而现有方法在此条件下均失效。大量实验表明,相较于现有神经方法,LiteGE将内存占用与推理时间降低达300倍。此外,通过利用测地线距离与形状对应间的内在关联,LiteGE能够实现快速精确的形状匹配。在非等距形状对(包括点云输入评估)上,本方法在保持相当精度的同时,较最先进的基于网格的方法获得高达1000倍的加速。