Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in a three-phase study. (1) Our exploratory need-finding study (N=8) indicates that popular spatial brushes require users to perform large wrist motions, causing physical strain. We speculate that this is partly due to constraining users to align their 3D controllers with their intended stroke normal orientation. (2) We designed and implemented a new brush interface that significantly reduces the physical effort and wrist motion involved in VR drawing, with the additional benefit of increasing drawing accuracy. We achieve this by relaxing the normal alignment constraints, allowing users to control stroke rulings, and estimating normals from them instead. (3) Our comparative evaluation of StripBrush (N=17) against the traditional brush shows that StripBrush requires significantly less physical effort and allows users to more accurately depict their intended shapes while offering competitive ease-of-use and speed.


翻译:我们的探索性需要调查研究(N=8)表明,广受欢迎的空间刷牙要求用户进行大型手腕运动,造成体力紧张。我们推测,部分原因是限制用户使其3D控制器与其预期的中风正常方向保持一致。(2)我们设计并实施了一个新的刷牙界面,大大降低了VR绘图的体力和手腕运动,增加了绘制准确性的好处。我们通过放松正常的校准限制,允许用户控制中风裁决,并从中估计正常情况,实现这一点。(3)我们对StragBrush(N=17)的比较评价表明,StragBrush(SnaBrush)需要的体力和体力都大大降低,使用户能够更准确地描述其预期的形状,同时提供有竞争力的使用方便和速度。

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