Recently, Maggiorano et al. (2025) claimed that they have developed a strongly polynomial-time combinatorial algorithm for the nucleolus in convex games that is based on the reduced game approach and submodular function minimization method. Thereby, avoiding the ellipsoid method with its negative side effects in numerical computation completely. However, we shall argue that this is a fallacy based on an incorrect application of the Davis/Maschler reduced game property (RGP). Ignoring the fact that despite the pre-nucleolus, other solutions like the core, pre-kernel, and semi-reactive pre-bargaining set possess this property as well. This causes a severe selection issue, leading to the failure to compute the nucleolus of convex games using the reduced games approach. In order to assess this finding in its context, the ellipsoid method of Faigle et al. (2001) and the Fenchel-Moreau conjugation-based approach from convex analysis of Meinhardt (2013) to compute a pre-kernel element were resumed. In the latter case, it was exploited that for TU games with a single-valued pre-kernel, both solution concepts coincide. Implying that one has computed the pre-nucleolus if one has found the sole pre-kernel element of the game. Though it is a specialized and highly optimized algorithm for the pre-kernel, it assures runtime complexity of O(n^3) for computing the pre-nucleolus whenever the pre-kernel is a single point, which indicates a polynomial-time algorithm for this class of games.
翻译:最近,Maggiorano等人(2025)声称他们基于约化博弈方法和子模函数最小化方法,为凸博弈中的核仁开发了一种强多项式时间的组合算法,从而完全避免了椭圆体方法在数值计算中的负面副作用。然而,我们认为这是一个基于对Davis/Maschler约化博弈性质(RGP)错误应用的谬论。他们忽略了这样一个事实:除了预核仁之外,其他解概念如核心、预核和半反应预讨价还价集同样具有该性质。这导致了严重的选择问题,使得无法通过约化博弈方法计算凸博弈的核仁。为了在上下文中评估这一发现,我们重新审视了Faigle等人(2001)的椭圆体方法以及Meinhardt(2013)基于凸分析中Fenchel-Moreau共轭的计算预核元素的方法。在后一种情况下,我们利用了以下事实:对于具有单值预核的TU博弈,这两种解概念是一致的。这意味着,如果找到了博弈中唯一的预核元素,就等于计算出了预核仁。尽管这是一个针对预核的专门且高度优化的算法,但它保证了在预核为单点的情况下,计算预核仁的时间复杂度为O(n^3),这表明了针对此类博弈的多项式时间算法的存在。