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在过去的十年里,由于大量的新兴多媒体应用和服务的出现,产生了大量的多媒体数据,用于进一步的多媒体研究。此外,多媒体研究在图像/视频内容分析、多媒体搜索与推荐、多媒体流媒体、多媒体内容发布等方面也取得了很大进展。与此同时,人工智能(AI)自20世纪50年代被正式视为一门学科以来,经历了一波“新”发展浪潮,这应该归功于深度学习的巨大成功。因此,一个问题自然出现了: 当多媒体遇到人工智能时会发生什么?为了回答这个问题,我们通过研究多媒体与人工智能之间的相互影响,引入多媒体智能的概念。本文从两个方面探讨了多媒体与人工智能之间的相互影响: 一是多媒体推动人工智能向可解释性转变范式; 二是人工智能为多媒体研究注入了新的思路。因此,这两个方面形成了一个多媒体和人工智能相互促进的循环。在本文中,我们将讨论在文献方面所做的努力以及如何做的努力,并分享我们对值得进一步研究的研究方向的见解,以产生对多媒体智能的潜在深远影响。

https://ieeexplore.ieee.org/document/8970556

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This paper considers how the motions of a telepresence robot moving autonomously affect a person immersed in the robot through a head-mounted display. In particular, we explore the preference, comfort, and naturalness of elements of piecewise linear paths compared to the same elements on a smooth path. In a user study, thirty-six subjects watched panoramic videos of three different paths through a simulated museum in virtual reality and responded to questionnaires regarding each path. Preference for a particular path was influenced the most by comfort, forward speed, and characteristics of the turns. Preference was also strongly associated with the users' perceived naturalness, which was primarily determined by the ability to see salient objects, the distance to the walls and objects, as well as the turns. Participants favored the paths that had a one meter per second forward speed and rated the path with the least amount of turns as the most comfortable.

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This paper considers how the motions of a telepresence robot moving autonomously affect a person immersed in the robot through a head-mounted display. In particular, we explore the preference, comfort, and naturalness of elements of piecewise linear paths compared to the same elements on a smooth path. In a user study, thirty-six subjects watched panoramic videos of three different paths through a simulated museum in virtual reality and responded to questionnaires regarding each path. Preference for a particular path was influenced the most by comfort, forward speed, and characteristics of the turns. Preference was also strongly associated with the users' perceived naturalness, which was primarily determined by the ability to see salient objects, the distance to the walls and objects, as well as the turns. Participants favored the paths that had a one meter per second forward speed and rated the path with the least amount of turns as the most comfortable.

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