计算机 | 入门级EI会议ICVRIS 2019诚邀稿件

2019 年 6 月 24 日 Call4Papers


会议基本信息


会议简称

ICVRIS 2019

会议全称

International Conference on Virtual Reality and Intelligent Systems

会议地点

Hunan, China

会议难度

领域

计算机



会议特色


EI检索:The conference Proceedings will be published by CPS, and it will be arranged possible index such as EI and ISTP; the paper no show will not be included in the conference proceedings. 

注:2018已被EI检索



会议简介


Virtual Reality replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. Virtual reality artificially creates sensory experiences, which can include sight, hearing, touch, smell, taste, and more. Virtual reality has many applications in a variety of fields. It is most commonly used in entertainment applications such as gaming and 3D cinema. In robotics, virtual reality has been used to control robots in telepresence and telerobotic systems. On the other hand, the theory development of intelligent systems has laid a solid basis for future development of virtual reality. 


In order to promote the basic theory research of virtual reality and intelligent system, original innovation achievements and high-tech development, to improve the level of virtual reality and intelligent system research and the ability of practical application and promote their depth application and industrial transformation and upgrading in intelligent manufacturing, intellectual life, intelligent industry and the defense and security field, to provide a high level of academic exchange platform for experts and scholars around the world in this field, the 2019 International Conference on Virtual Reality and Intelligent Systems will be sponsored and supported by Jilin Province Science and Technology (S&T) Innovation Center for Physical Simulation and Security of Water Resources and Electric Power Engineering,The Cooperative Innovation Center of Wind Power Equipment and Energy Conversion, Hunan Institute of Engineering, St.John’s University,Hunan Internet of Things Associaton and other non-profit organizaiton, it will be held on Sept. 14-15, 2019. 



重要日期


Paper submission due

July. 30, 2019

Notification of paper acceptance

July. 27, 2019

Registration

July.27-Augst. 5, 2019

Conference date

Sept. 14-15, 2019



联系方式




Topics


A. Virtual Reality, Augmented Reality 

  • Tracking and sensing

  • Input devices for VR/AR/MR

  • 3D display and sensory feedback (all five senses)

  • Immersive projection technology

  • Haptics, audio, and other non-visual interfaces

  • Modeling and simulation

  • Computer graphics techniques for VR/AR/MR

  • Virtual humans and avatars

  • Multi-user and distributed VR/AR/MR

  • VR systems and toolkits

  • Locomotion and navigation in virtual environments

  • User studies and evaluation

  • Perception, presence, virtual embodiment, and cognition

  • Teleoperation and telepresence

  • Applications of VR/AR/MR

  • Ethical issues in VR/AR/MR

  • Interactive storytelling in 360° videos

  • 3D interaction and input devices for VR/AR/MR

  • 3DUI metaphors for VR/AR/MR

  • Mobile, Desktop or Hybrid 3DUIs

  • Non-fatiguing 3DUIs

  • Evaluation methods for 3DUIs

  • Empirical studies of 3DUIs

  • Applications of 3DUIs: Games, entertainment, CAD, education, etc.

  • Collaborative 3D interaction

  • Software technologies to support VR/AR/3DUIs

B. Behavior Intelligence and Environments Intelligence

  • Kinematics & dynamics  analysis and model

  • Advanced Control Technology on Robots

  • Central mode control & physiological signal integrated  control

  • Sensor integration , fusion and perception

  • Sensor system in Robots, Sensor network and wireless sensor

  • Multi-sensor data fusion

  • Navigation and positioning

  • Distributed intelligent algorithms and techniques

  • Manufacturing Automation

C. Big data, Cloud computation Technology &Knowledge Engineering

  • Foundational Models for Big Data

  • Algorithms and Programming Techniques for Big Data Processing

  • Big Data Analytics and Metrics

  • Representation Formats for Multimedia Big Data

  • Big Data Architectures

  • Cloud Computing Techniques for Big Data

  • Big Data as a Service

  • Big Data Open Platforms

  • Knowledge Representation and Modeling

  • Knowledge Maintenance, Knowledge Elicitation,Knowledge-Based Systems

  • Expert Systems or Decision Support Systems

  • Content Management and Knowledge Management Systems

  • Workflow Management Systems; Ontology Engineering

  • Data Mining and Knowledge Discovery

  • Natural Language Processing; Text Mining, Classification and Summarization

  • Textual Entailment; Question Answering Systems,Document Preparation and Text Processing

  • Language Translation and Linguistics; Information and Knowledge Integration

  • Management Information Systems, E-service  

  • Management of Supply Chain and Logistics

  • Relationship Management Web Data Mining

  • Cloud management and monitoring

  • Storage in the cloud, Data security in the cloud   

  • Cloud computing pricing and economics, Agent-based Cloud computing  

D. Intelligent System and Its Applications

  • Intelligent agent

  • virtual reality and augmented reality technology

  • pattern recognition, face recognition, fingerprint recognition

  • Computer vision and signal processing

  • Smart City

  • Service Computing and Mobile Computing

  • Wisdom Education and Training

  • Intelligent Engineering Systems

  • Business Intelligence

  • Intelligent Bio-informatics Systems;

  • Intelligent Healthcare Systems

  • E-learning and Intelligent Tutoring Systems

  • Intelligent Systems in Engineering and Science

  • Intelligent transport

  • Smart Grid and advanced power electronic technology

  • Intelligent Building and its Automation

  • Other related applications



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虚拟现实,或虚拟实境(Virtual Reality),简称 VR 技术,是指利用电脑模拟产生一个三度空间的虚拟世界,提供使用者关于视觉、听觉、触觉等感官的模拟,让使用者如同身历其境一般,可以及时、没有限制地观察三度空间内的事物。 实际上现在实用的民用VR技术只有带头部追踪功能的头戴式显示器,只能有限的勉强模拟视觉感官。近年来火爆的VR就是这个。 VR技术重点在硬件方面,尤其是头部追踪技术是重中之重。VR必须要结合硬件与软件一起使用。和大多数人想象的不同,VR在软件方面实现起来简单,几乎只需要很少的一点代码即可实现。
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