Level of emotional arousal of one's body changes in response to external stimuli in an environment. Given the risks involved while crossing streets, particularly at unsignalized mid-block crosswalks, one can expect a change in the stress level of pedestrians. In this study, we investigate the levels and changes in pedestrian stress, under different road crossing scenarios in immersive virtual reality. To measure the stress level of pedestrians, we used Galvanic Skin Response (GSR) sensors. To collect the required data for the model, Virtual Immersive Reality Environment (VIRE) tool is used, which enables us to measure participants' stress levels in a controlled environment. The results suggested that the density of vehicles has a positive effect, meaning as the density of vehicles increases, so does the stress level for pedestrians. It was noted that younger pedestrians have a lower amount of stress when crossing as compared to older pedestrians which have higher amounts of stress. Geometric variables have an impact on the stress level of pedestrians. The greater the number of lanes the greater the observed stress, which is due to the crossing distance increasing, while the walking speed remains the same.
翻译:根据环境外部刺激,一个人的身体变化的情绪刺激程度。鉴于在街上,特别是在未发信号的中区交叉路口,人们可能会看到行人压力水平的变化。在这项研究中,我们调查了行人压力的不同程度和变化,在细小的虚拟现实中,不同道路交叉情景下行人压力的程度和变化。为了测量行人的压力程度,我们使用了Galvanic皮肤反应传感器。为了收集模型所需的数据,使用了虚拟模拟真实环境(VIRE)工具,这使我们能够测量参与者在受控制环境中的压力水平。结果显示,车辆密度具有积极影响,即随着车辆密度的增加,行人压力水平也随之提高。据指出,较年轻的行人与较年长的行人相比,过路的压力程度较低。几何变量对行人的压力程度有影响。观察到的压力越大,因为行人距离越远,所观察到的压力就越大,行走速度也保持不变。