The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in terms of experiential aesthetics, the metro is seldom people s favourite place. When this modern infrastructure succeeds in serving urban mobility with high performance and efficiency, passengers seem to want more than the guaranteed functional performance. Recently, with the emergence of VR technologies, increasing efforts from design and HCI communities look at the value of VR technology in enhancing commuting experiences, bringing new possibilities of interaction and activities, and potentially transforming social public spaces. This study investigates how and why VR technology could be integrated with a metro ride. We experimented with ten passengers by showing them three 360 videos during their metro ride. The results show the narrative driven scene is most desirable. Despite wearing a VR headset might cause anxiety, our findings indicate a high level of acceptance towards VR experiences based on the finding that it does not challenge the normative behaviours of being a passenger inattentive in social, active in mind and further can enhance the experience. As the takeaway, we propose three strategies of VR content tailored for the metro context in which passengers would find a role participating in the virtual scene and turn the scene to one s own story, and at the same time, maintain physically constrained.
翻译:作为公共交通的一种形式,地铁是一种重要的城市基础设施,每天从A到B地段都有大量人口。为了实现这一点,它主要是为极端功能和效率而设计的。然而,在实验性审美学方面,地铁很少是人们最喜爱的地方。当现代基础设施以高性能和效率成功地为城市流动服务时,乘客似乎想要的不仅仅是有保障的功能性能。最近,随着VR技术的出现,设计界和HCI社区更加努力地看待VR技术在加强交流经验、带来新的互动和活动可能性以及可能改变社会公共空间方面的价值。这项研究调查了VR技术如何和为什么可以与地铁搭载相结合。我们试验了10名乘客,在他们乘地铁期间向他们展示了3,360个视频。展示了以描述为动力的场景非常可取。尽管使用VR头盔可能会引起焦虑,但我们的调查结果表明对VR经验的接受程度很高,因为发现VR技术不会挑战旅客在社会、积极思维和进一步改变社会空间空间的规范行为。我们从一个虚拟场景中提出一个场景限制。