Roadside units (RSUs), which have strong computing capability and are close to vehicle nodes, have been widely used to process delay- and computation-intensive tasks of vehicle nodes. However, due to their high mobility, vehicles may drive out of the coverage of RSUs before receiving the task processing results. In this paper, we propose a mobile edge computing-assisted vehicular network, where vehicles can offload their tasks to a nearby vehicle via a vehicle-to-vehicle (V2V) link or a nearby RSU via a vehicle-to-infrastructure link. These tasks are also migrated by a V2V link or an infrastructure-to-infrastructure (I2I) link to avoid the scenario where the vehicles cannot receive the processed task from the RSUs. Considering mutual interference from the same link of offloading tasks and migrating tasks, we construct a vehicle offloading decision-based game to minimize the computation overhead. We prove that the game can always achieve Nash equilibrium and convergence by exploiting the finite improvement property. We then propose a task migration (TM) algorithm that includes three task-processing methods and two task-migration methods. Based on the TM algorithm, computation overhead minimization offloading (COMO) algorithm is presented. Extensive simulation results show that the proposed TM and COMO algorithms reduce the computation overhead and increase the success rate of task processing.
翻译:具有强大计算能力和接近车辆节点的路边单位(RSUs)已被广泛用于处理车辆节点的延迟和计算密集型任务,然而,由于机动性强,车辆在接受任务处理结果之前可能离开RSU的覆盖范围。在本文件中,我们提议建立一个移动边缘计算机辅助车辆网络,车辆可以通过车辆对车辆的连接卸载任务,或通过车辆对基础设施的连接将任务卸载到附近的车辆。这些任务也通过V2V链接或基础设施对基础设施对基础设施的链接来迁移,以避免车辆无法从RSUs得到处理任务的情况。考虑到与卸载任务和迁移任务相同的联系相互干扰,我们建造了一种基于决定的车辆卸载游戏,以尽量减少计算间接费用。我们证明游戏通过利用有限的改进特性总是能够实现纳什平衡和趋同。我们然后提议一种任务迁移(TM)算法,其中包括三种任务处理方法,以及两种任务对基础设施对基础设施的从基础设施到基础设施的连接,以避免车辆无法从RSUSUs(I)获得处理任务的任务。考虑到与迁移任务转移任务转移任务之间的相互干扰,我们用最起码的算算算算法和计算结果。