The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see what the player sees, as the physical interaction is mostly unimportant for the overall impression. In VR, the immersive full-body interaction is a crucial part of the player experience. Hence, content creators, such as streamers, often rely on green screens or similar solutions to offer a mixed-reality third-person view to disclose their full-body actions. Our work compares the most popular realizations of the first-person and the third-person perspective in an online survey (N=217) with three different VR games. Contrary to the current trend to stream in third-person, our key result is that most viewers prefer the first-person version, which they attribute mostly to the better focus on in-game actions and higher involvement. Based on the study insights, we provide design recommendations for both perspectives.
翻译:虚拟现实( VR) 游戏的观光体验与其非 VR 前体相差很大。 当观看Twitch 等平台上的非 VR 游戏时,观众只是看到玩家所看到的东西,因为物理互动对于总体印象来说基本上并不重要。 在 VR 中, 浸泡式全体互动是玩家体验中的一个关键部分。 因此, 诸如流体等内容创建者往往依靠绿色屏幕或类似解决方案来提供不同真实性的第三人视图来披露他们的全部身体动作。 我们的工作比较了在网上调查( N=217)中最受欢迎的第一人和第三人视角与三种不同的 VR 游戏。 与目前第三人流的趋势相反, 我们的主要结果是大多数观众更喜欢第一人版, 他们主要认为第一人版更注重游戏动作和更高的参与程度。 基于研究的洞察, 我们为两种观点提供了设计建议。