Cellular Vehicle-to-Everything (C-V2X) technology promises to provide ultra-reliable low latency communication (URLLC) framework for connected vehicles. Connected vehicles can help us improve traffic safety, congestion and reduce fatal accidents. C-V2X promises new levels of connectivity and intelligence providing numerous features like infotainment, always-on telematics, real-time navigation, etc. with heterogeneous network architecture. C-V2X leverages existing cellular architecture and is on the way to replace DSRC/WAVE for vehicular communication. There are still some challenges which needs to be tackled before C-V2X can be deployed for efficient on-road V2X. In this paper, we look at end-to-end latency for Vehicle-to-Pedestrian (V2P) which demands ultra low latencies with reliable packet delivery ratio. To evaluate the LTE-V2P performance, we used network simulator for an urban intersection scenario where vulnerable road-side users (VRUs) are trying to cross the street and they communicate with moving vehicles. We evaluated the end-to-end latency and throughput for the given scenario and concluded that with the existing network architecture the latency is high. By utilizing multi-edge access computing (MEC) servers latency can be reduce drastically and hence can be made feasible for cellular V2P communication.
翻译:C-V2X保证新的连通性和情报水平,提供多种功能,如:信息、始终使用远程信息、实时导航等,并配有各种网络结构。C-V2X利用现有移动电话结构,正在用网络模拟器取代DSRC/WAV,供车辆通信使用。在C-V2X能够部署到位之前,还需要应对一些挑战,才能在V2X公路上高效地部署C-V2X公路。在本文件中,我们审视车辆到Pestrian(V2P)的端到端的连接和情报水平,这些功能要求以可靠的交付率超低的延迟。为了评估LTE-V2P的性能,我们使用网络模拟器来评估城市交叉性能,在城市中,脆弱的路边用户试图跨越街际,并与移动车辆进行沟通。我们用V-V2X服务器的终端访问和升级的网络结构是最终到终端的。