Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem for its wider adoption. Currently, the most common way to detect SS is using the Simulator Sickness Questionnaire (SSQ). SSQ is a subjective measurement and is inadequate for real-time applications such as VR games. This research aims to investigate how to use machine learning techniques to detect SS based on in-game characters' and users' physiological data during gameplay in VR games. To achieve this, we designed an experiment to collect such data with three types of games. We trained a Long Short-Term Memory neural network with the dataset eye-tracking and character movement data to detect SS in real-time. Our results indicate that, in VR games, our model is an accurate and efficient way to detect SS in real-time.
翻译:虚拟现实(VR)技术在过去十年中一直在扩散,特别是在过去几年中。然而,模拟疾病(SS)仍然是广泛采用该技术的一大问题。目前,发现SSSS的最常见方式是使用模拟疾病问卷(SSQ)。SSQ是一种主观的测量,不足以实时应用,如VR游戏。这项研究旨在调查如何使用机器学习技术在VR游戏游戏中根据游戏字符和用户生理数据检测SS。为了实现这一目标,我们设计了一个实验,用三种游戏来收集这类数据。我们训练了一个长期的短期记忆神经网络,使用数据集眼跟踪和字符运动数据实时检测SS。我们的结果表明,在VR游戏中,我们的模型是实时检测SS的准确和高效的方法。