Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design process for a teacher-facing, real-time game data dashboard. This two-phase process included a workshop to elicit teachers' requirements for such a tool, and a pilot study of our dashboard prototype. We analyze post-gameplay survey and interview data to understand teachers' experiences with the tool in terms of evidence of co-design, feasibility, and effectiveness. Our results indicate the participatory design yielded a tool both useful for and usable by teachers within the context of a real class gameplay session. We advocate for the continued development of data-driven teacher tools to improve the effectiveness of games deployed in the classroom.
翻译:教育游戏是现代教室中日益流行的教学工具。然而,缺乏为教师开发辅助工具以促进课堂游戏的开发。我们介绍了一个面向教师的实时游戏数据仪表板的参与性设计过程的结果。这个两个阶段的过程包括一个讲习班,以了解教师对这样一个工具的要求,以及对我们的仪表板原型进行试点研究。我们分析了游戏后调查和访谈数据,以了解教师在共同设计、可行性和有效性方面使用这一工具的经验。我们的结果表明,参与性设计产生了一种工具,教师在真正的课堂游戏中既有用,又可用。我们主张继续开发数据驱动的教师工具,以提高课堂游戏的有效性。