Human sensing information such as audio (hearing) and visual (sight) or a combination thereof audiovisual are transferred over communication networks. Yet interacting sense of touch (haptic) and particularly the kinaesthetic (muscular movement) component has much stricter end-to-end latency communication requirements between tactile ends. The statements in this paper, to enable bi-directional haptic control, indeed follow the widely accepted understanding that edge computing is a key driver behind Tactile Internet aiming to bring control and user plane services closer to where they are needed. However, with an updated wider analysis of (pre)standardisation activities that are chartered around Tactile Internet, this paper highlights the technology gaps and recommends open research topics in this area.
翻译:诸如听觉和视觉(视觉)等人类感知信息或视听材料的组合等人类感知信息通过通信网络传输,但互动触感(听觉),特别是动脉学(肌肉运动)部分在触觉端端之间有更严格的端到端的潜伏通信要求。本文中的声明,为了实现双向机能控制,确实遵循了人们广泛接受的理解,即边缘计算是触觉互联网背后的一个关键驱动力,目的是将控制和用户飞机服务更接近需要的地方。然而,随着对Tactile互联网上包设的(预)标准化活动进行更新的更广泛分析,本文强调了技术差距,并建议了该领域的公开研究专题。