In the last decade, autonomous navigation for roboticshas been leveraged by deep learning and other approachesbased on machine learning. These approaches have demon-strated significant advantages in robotics performance. Butthey have the disadvantage that they require a lot of data toinfer knowledge. In this paper, we present an algorithm forbuilding 2D maps with attributes that make them useful fortraining and testing machine-learning-based approaches.The maps are based on dungeons environments where sev-eral random rooms are built and then those rooms are con-nected. In addition, we provide a dataset with 10,000 mapsproduced by the proposed algorithm and a description withextensive information for algorithm evaluation. Such infor-mation includes validation of path existence, the best path,distances, among other attributes. We believe that thesemaps and their related information can be very useful forrobotics enthusiasts and researchers who want to test deeplearning approaches. The dataset is available athttps://github.com/gbriel21/map2D_dataSet.git
翻译:在过去的十年中,机器人的自主导航是通过深层学习和其他基于机器学习的方法加以利用的。这些方法在机器人的性能方面有着妖魔化的显著优势。但它们的缺点是,它们需要大量数据推导知识。在本文中,我们提出了一个建立2D地图的算法,其属性使其对培训和测试以机学习为基础的方法有用。这些地图以建造Sev-eral随机房间的地牢环境为基础,然后这些房间相互连接。此外,我们还提供了一套数据集,其中含有由拟议算法制作的10 000张地图,并附有用于算法评估的扩展信息描述。这种图解包括验证路径的存在、最佳路径、距离和其他属性。我们认为,这些图及其相关信息对于机器人的爱好者和想要测试深层学习方法的研究人员非常有用。数据集可在https://github.com/gbriel21/map2D_dataSet.git查阅。