This paper explores the idea of using virtual textural terrains as a means of generating haptic profiles for force-feedback controllers. This approach breaks from the para-digm established within audio-haptic research over the last few decades where physical models within virtual environments are designed to transduce gesture into sonic output. We outline a method for generating multimodal terrains using basis functions, which are rendered into monochromatic visual representations for inspection. This visual terrain is traversed using a haptic controller, the NovInt Falcon, which in turn receives force information based on the grayscale value of its location in this virtual space. As the image is traversed by a performer the levels of resistance vary, and the image is realized as a physical terrain. We discuss the potential of this approach to afford engaging musical experiences for both the performer and the audience as iterated through numerous performances.
翻译:本文探索了使用虚拟纹理地形为强力接力控制器制作情质图解的构想。 这一办法脱离了过去几十年在音频-喜好研究中建立的准地格模型,在这些研究中,虚拟环境中的物理模型设计成将手势转换成声波输出。 我们概述了一种利用基础功能生成多式地形的方法,这些功能被制成单一的视觉图象供检查使用。 这种视觉地形是使用一个机智控制器,即NovInt Falcon 来穿行的,而NovInt Falcon 则接受基于其位于虚拟空间的灰度值的强力信息。由于图像由表演者穿透,抗力程度各异,图像作为物理地形实现。我们讨论了这一方法在众多的表演中为表演者和观众提供音乐经验的潜力。